Gold Farming for Development

richard posted 09/05/08 @ 7:52PM EST

A recent study came out for the Institute for Development Policy and Management. Researcher Richard Heeks is looking into gold-farming in online games as a viable source for real-world production in developing countries.

Gold-farming occurs when an online player gives another player real-world money in exchange for in-game currency. The "farmer" can get gold in a variety of different ways; possibly by killing enemies, selling and trading items, etc. The farmer's main goal is just to gain in-game money and then sell it to people who need it.

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Most game companies discourage this act, as it could possibly lead to in-game inflation. If there are large quantities of players just looking to obtain gold then the supply of gold increases, thus raising the price of goods which could cause new players to become discouraged.

Regardless of whether gold-farming is a legitimate business, the 87-page study by Heeks looks at gold-farming with a much more positive angle. He estimates that the gold-farming industry for all online games and regions is currently at $500 million, but he suspects that the number could easily rise to $1 billion as the business becomes more known and acceptable.

That's a whole lot of money but, I don't see how developing countries could get into this business on a mass scale. Developing countries may not have access to computers or the economy in those countries may not be able to handle the start-up costs that it requires to become an effective gold-farmer. Leveling up or trading requires time and the time would cost money that no player would be willing to spend on a new gold-farmer.

Unless however, that the gold-farming industry in the developing countries was funded by the government, which it probably would be. This poses another problem then, which would be that a mass movement of gold-farming might cause inflation that could cripple online gaming economies.

The study says that this may not be a problem though, citing that online games like EVE and Runescape have actually experienced deflation after a rise in gold farmers. I find that fact very surprising and if I have time I will read the study in its entirety and see if there were other factors that affected these online games.

If gold-farming is actually a viable source of income though, not only would this be an awesome job to have but it could help more people (including workers with physical disabilities) get jobs in developing countries.

Photo: [1]

Poor people farming
what a radical concept
more gold for the rich



This posted tagged as: money, video games

Recent posts tagged as video games:
#1: by will on 09/06/08 @ 2:54PM EST

It's a good idea; I definitely don't have any problem w/ gold farming. I've never quite understood why MMO makers always prohibit real-money transactions between players.

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#2: by Quest on 09/07/08 @ 6:47AM EST

is this like those sweatshops they have of the people who sell money or whatever in warcraft? I read about that a few years ago, but your link to the study doesn't work so I can't read it. If I recall correctly, they were essentially sweatshops where the workers would play very long days in a sweatshop looking room just to become experts and get items and money to sell. Seemed better than sewing, but still pretty cruel.

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#3: by richard on 09/10/08 @ 12:15PM EST

The study is back up now, I just checked it.
#4: by richard on 09/07/08 @ 3:04PM EST

Hm, for whatever reason the link is down. I checked where I found the original link and it's down there too. Hopefully the 87-page essay is only down temporarily.

As far as I read the essay, Heeks didn't want sweatshops. The goal was to have government run gold-farmers, which implies to me that the work would be regulated in some way. A private sector would probably run their workers into the ground, which you wouldn't want when trying to develop countries.

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#5: by Osama on 09/08/08 @ 9:11PM EST

This just doesn't feel right, but for the life of me I can't say why :(

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